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The communications use hardware handshaking at the byte level, so that overruns never happen. | The communications use hardware handshaking at the byte level, so that overruns never happen. | ||
Data only flows as fast as the slowest party (mainframe or plugin) can handle it | Data only flows as fast as the slowest party (mainframe or plugin) can handle it | ||
(except there are provisions for detecting outrageously long handshakes and resetting the communications links) | (except there are provisions for detecting outrageously long handshakes and resetting the communications links). | ||
==Links== | ==Links== |