SDI: Difference between revisions

No change in size ,  29 April 2018
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The communications use hardware handshaking at the byte level, so that overruns never happen.
The communications use hardware handshaking at the byte level, so that overruns never happen.
Data only flows as fast as the slowest party (mainframe or plugin) can handle it
Data only flows as fast as the slowest party (mainframe or plugin) can handle it
(except there are provisions for detecting outrageously long handshakes and resetting the communications links)
(except there are provisions for detecting outrageously long handshakes and resetting the communications links).
 


==Links==
==Links==